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VCT CN: Setrod's Marshal delivers a precise four-kill finish, FPX wins 2-0 against AG.

2026 VCT CN Stage 1 Regular Season, FPX wins 2-0 against AG.

Map 1: Neon City

Attacking side FPX: Neon/Phantom/Black Dream/Shadow/Viper

Defending side AG: Viper/Skye/Shadow/Phantom/Neon

AG claimed the pistol round in the first half, solidly securing the second round.

After entering rifle rounds, FPX consecutively recovered two rounds. In round six, f4ngeer's sniper performance directly halted FPX's attack, tying the score.

Round seven, FPX opted for a fast B-site assault, quickly gaining a numerical advantage to take another round.

Round eight, FPX held an advantage, but due to poor Spike placement and positioning issues, AG dismantled the Spike during the gunfight phase.

After round nine, AG called a timeout, with FPX leading by one round.

Round ten, Shr1mp achieved a triple kill but was ultimately stopped by Setrod activating his ultimate, allowing FPX to secure another round.

K1ra closed the first half's final round with a four-kill, bringing the score to FPX 7-5 AG.

FPX won the pistol round in the second half. In the anti-eco round, AAAAY executed a ghostly triple kill, helping FPX gain another round. Entering rifle rounds, Setrod unexpectedly used the Judge in the elevator room for a triple kill, widening the gap to five rounds.

Round sixteen, FPX took another round, prompting AG's second timeout after the round ended. Round seventeen, Setrod secured a triple kill, FPX won the clutch to reach match point first.

The final round saw BerLIN conclude the match, FPX defeated AG on the first map.

Map 2: Deep Sea Pearl

Attacking side AG: Killer/Black Dream/Phantom/Phantom/Neon

Defending side FPX: Neon/Phantom/Black Dream/Star Fragment/Killer

FPX secured the first two rounds of the first half. In rifle rounds, BerLIN's flanking triple kill assisted FPX in taking another round, giving FPX a 4-0 start.

AG was overwhelmed in gunplay. Round six, Setrod used a sniper at B-site for a four-kill. The round gap reached six, AG called a timeout.

Round eight, an effective timeout allowed AG to finally win their first round. Round nine, FPX retaliated with another round, continuously widening the gap, AG called another timeout.

AAAAY ended the first half's final round with a triple kill, score reaching FPX 10-2 AG.

FPX continued to win the pistol round in the second half. Subsequently, AG completed an eco round comeback to recover one round, the gap remained eight rounds.

Pressing their advantage, AG reclaimed another round in round fifteen. Round sixteen, AG failed to win the clutch, FPX reached match point first. Round seventeen, both sides engaged in a chaotic fight on A Long, AG won to recover a round, FPX's economy fell into disadvantage.

Round eighteen, imgrq achieved a triple kill, AG reclaimed another round. The final round saw AAAAY conclude the match, FPX defeated AG on the second map.

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